Then when they start to show you “comps” (design versions), give them specific comments.
Don’t just say, “I don’t like brown.” That says nothing of real value. If you say “I’m concerned that the color looks sickly and we need something that conveys growth,” then you are giving the designer useful information, because you’re talking about content rather than telling them how to design.
Your designer should know more than you do about design and its implications, both emotional and cultural. So if you ask for a color and the designer explains why it isn’t a good idea, believe them. Don’t ask for a color, shape, or style – ask for meaning or emotion.
Yes, designers can make mistakes and take wrong directions. And yes, you need to give them direction. But you must tell them what you need, not how to achieve that goal.
The reason that so many great discoveries have been accidents is because when you set out with a destination in mind then end up someplace else you feel you’ve missed the mark and gotten lost.
The reality is different – you may have ended up someplace different – but better. Yet if you’re only viewing things in terms of “this is where I wanted to go and I’m not there,” you will be disappointed, even with something better.
So when working with a designer you need to step back and ask yourself if you’re just being Columbus, missing the wonders of the new world.